Electives

At the department of Industrial Design, electives form the connection between the knowledge and skill base developed in the core and generic engineering courses and practice, projects and professional domain. They offer you a controlled context to develop your overall competence of designing. In addition to the electives offered by the department, you may also take electives at other departments. 

You choose the electives that best match your learning goals and contribute most to your intended development, as derived from your professional identity and vision as described in your Personal Development Plan. If you choose more than three courses at other departments (with the exception of the USE Learning Trajectory), you have to request a formal approval from the Board of Examiners. The teacher coach can support in the process of decision-making. In some cases electives are offered as coherent course sequences of two or three electives, such as the USE Learning Trajectory. Choosing electives can support expanding the overall competence of designing.

Planning

Please check the curriculum to find out when and how you can best schedule your electives. If you like to do an internship or exchange in your third year, you cannot select any electives offered in semester 1 of year 3.

If you have registered for more electives than you can attend, please deregister in Osiris. There is only a limited number of seats available per elective. If the registration deadline has passed, please send an e-mail to id.education@tue.nl and they will handle the deregistration for you.

When less than 16 students have registered for an elective upon the closing of the registration period (5 working days before Q1 and 15 working days before Q2, 3 and 4), the elective might be cancelled. The students involved will be contacted by the Educational Office so they can register for another course.

Overview

The table below provides an overview of all bachelor electives offered by Industrial Design. If you look closely you will find that they are arranged per area of expertise. Click on the elective code to find more information in Osiris. The table also shows in which quarter you can take the elective.

The electives marked ‘Excl’ are exclusively available for ID students. ‘Coh’ stands for ID coherent package course, but you can also attend these electives separately. The ‘USE’ electives are part of ID’s learning trajectory Design Thinking for a Connected Society or Designing for People, Sports and Vitality, but you can also attend one of the courses as a separate elective (in case you have registered for a different USE learning trajectory). 

Since former generations and pre-master students can choose a core course as an elective, you will also find them in the table below.

In addition to the ID electives you have the opportunity to choose electives from other TU/e departments. Browse through the Osiris course catalogue for inspiration (and be sure to check the entrance requirements). For a selection of electives that could be interesting for you as an ID-student, please find the 'proposed electives' list in the download section. 

Updated May 22, 2018

ID bachelor electives 2018-2019

Code

TypeBusiness and EntrepreneurshipQ1Q2Q3Q4
DAB200CoreDesign Innovation Methods  X 
DAB130 Design with and for Multiple Stakeholders  X 
DAB150 Introduction to Business in Design   X
DAB180 Business Thinking X  
DAAU10USEInterdisciplinary Innovation   X
DZB110 Design ManagementX   
       
CodeTypeCreativity and AestheticsQ1Q2Q3Q4
DCB100CoreFrom Idea to DesignX   
DCB200CoreAesthetics of Interaction  X 
DCB110 Basic Formgiving Skills  X 
DCB130 Designing for the EverydayX   
DCB190ExclCardboard Modeling X X
DDB130 Multisensorial Design; Sound Design   X
DDB160 Tangible and Embodied Interaction   X
DZB120ExclExploratory SketchingX X 
       
CodeTypeDesign and Research ProcessesQ1Q2Q3Q4
DDB100CoreDesign <> Research X  
DAAU20USEDesigning for PSV in a real-life Setting  X 
DZC30CohDesign for Games and Play III: Playful Interactions  X 
       
CodeTypeMath, Data and ComputingQ1Q2Q3Q4
DAB100CoreMaking Sense of Sensors   X
DBB150 Elementary Statistics for DesignersX   
DBB170 Sensors for Physiology   X
DBB220 Intelligent Interactive Products X  
DASU20USEData Acquisition and Visualization through Embodied Sensors X  
       
CodeTypeTechnology and RealizationQ1Q2Q3Q4
DBB100CoreCreative ProgrammingX   
DBB200CoreCreative Electronics  X 
DBB110 Creative Mechanical Engineering   X
DBB130 Creative Apps  X 
DCB180 Digital Craftmanship  X 
DBSU10USETechnologies for Connectivity  X 
DZC10CohDesign for Games and Play I: Game DesignX   
       
CodeTypeUser and SocietyQ1Q2Q3Q4
DDB200CoreUser-centred Design X  
DBB190 Design for Debate X  
DCB170 Socio-cultural Sensitivity X  
DCB210 Intercultural Design   X
DDB140 User Evaluation Methods   X
DDB150 Contextual Research for DesignX   
DZB140ExclMultidimensional Design; Tactile Experience  X 
DZB170ExclTrends and Forecasting X  
DAEU20USEIntroduction to Sport; Physical Activity and VitalityX   
DDEU10USEEmpathy with the UserX   
DZC20CohDesign for Games and Play II: Persuasion and Learning in Games X  

Updated May 23, 2017

ID bachelor electives 2017-2018

Code

TypeBusiness and EntrepreneurshipQ1Q2Q3Q4
DAB200CoreDesign Innovation Methods  X 
DAB130 Design with and for Multiple Stakeholders   X
DAB150 Introduction to Business in Design X  
DAB160 Corporate Entrepreneurship and Innovation X  
DAB170 Setting up your Business   X
DAAU10USEInterdisciplinary Innovation   X
DZB110 Design ManagementX   
       
CodeTypeCreativity and AestheticsQ1Q2Q3Q4
DCB100CoreFrom Idea to DesignX   
DCB200CoreAesthetics of Interaction  X 
DCB110 Basic Formgiving Skills  X 
DCB130 Designing for the Everyday   X
DCB180 Digital Craftmanship   X
DCB190ExclCardboard Modeling   X
DDB130 Multisensorial Design; Sound Design   X
DDB160 Tangible and Embodied Interaction   X
DZB120ExclExploratory SketchingX X 
DZB140ExclMultidimensional Design; Tactile Experience  X 
       
CodeTypeDesign and Research ProcessesQ1Q2Q3Q4
DDB100CoreDesign <> Research X  
DAAU20USEDesigning for PSV in a real-life Setting  X 
DZC30CohDesign for Games and Play III: Playful Interactions  X 
       
CodeTypeMath, Data and ComputingQ1Q2Q3Q4
DAB100CoreMaking Sense of Sensors   X
DBB150 Elementary Statistics for DesignersX   
DBB170 Sensors for Physiology   X
DBB220 Intelligent Interactive Products X  
DASU20USEData Acquisition and Visualization through Embodied Sensors X  
       
CodeTypeTechnology and RealizationQ1Q2Q3Q4
DBB100CoreCreative ProgrammingX   
DBB200CoreCreative Electronics  X 
DBB110 Creative Mechanical Engineering   X
DBB130 Creative Apps X  
DBSU10USETechnologies for Connectivity  X 
DZC10CohDesign for Games and Play I: Game DesignX   
       
CodeTypeUser and SocietyQ1Q2Q3Q4
DDB200CoreUser-centred Design X  
DBB190 Design for Debate X  
DCB170 Socio-cultural Sensitivity X  
DCB210 Intercultural Design   X
DDB140 User Evaluation Methods    
DDB150 Contextual Research for DesignX   
DAEU20USEIntroduction to Sport; Physical Activity and VitalityX   
DDEU10USEEmpathy with the UserX   
DZB170ExclTrends and Forecasting X  
DZC20CohDesign for Games and Play II: Persuasion and Learning in Games X