Electives

At the department of Industrial Design, electives form the connection between the knowledge and skill base developed in the core and generic engineering courses and practice, projects and professional domain. They offer you a controlled context to develop your overall competence of designing. In addition to the electives offered by the department, you may also take electives at other departments. 

You should choose the electives that best match your learning goals and contribute most to your intended development, as derived from your professional identity and vision, as described in your Personal Development Plan. If you choose more than three courses at other departments (with the exception of the USE Learning Trajectory), you must request formal approval from the Board of Examiners. The teacher coach can support you in the process of decision-making. In some cases, electives are offered as coherent course sequences of two or three electives, such as the USE Learning Trajectory. Choosing electives can support expanding the overall competence of designing.

Planning

Please check your curriculum to find out when and how you can best schedule your electives. If you would like to do an internship or exchange in your third year, you can’t select any courses offered in semester 1 of year 3.

If you have registered for more electives than you can take, please unsubscribe in Osiris There is only a limited number of seats available per elective. If the registration deadline has passed, please send an e-mail to id.education@tue.nl and they will handle deregistration for you.

When less than 16 students have registered for an elective upon the closing of the subscription period (5 working days before Q1 and 15 working days before Q2, 3 and 4), the course might be cancelled. The students involved will be contacted by the Educational Office so they can register for another course.

Overview

The table below provides an overview of all bachelor electives offered by Industrial Design. If you look closely you will find that they are arranged per area of expertise. Click on the course code to find more information in Osiris. The table also shows in which quarter you can take the course.

The electives marked ‘Excl’ are exclusively available for ID students. ‘Coh’ stands for ID coherent package course, but you can also take these electives separately. The ‘USE’ electives are part of ID’s learning trajectory Design Thinking for a Connected Society or Designing for People, Sports and Vitality, but you can also take one of the courses as separate elective (in case you have enrolled in a different USE learning trajectory). 

Since older generations and pre-master students can take a core course as an elective, you will also find them in the table below.

In addition to the ID electives you have the opportunity to choose electives from other TU/e departments. Browse through the Osiris course catalogue for inspiration (and be sure to check to entrance requirements). For a selection of courses that could be interesting for you as ID-student, please find the 'proposed electives' list in the download section. 

Updated May 23, 2017

ID bachelor electives 2017-2018

Code

TypeBusiness and EntrepreneurshipQ1Q2Q3Q4
DAB200CoreDesign Innovation MethodsX
DAB130Design with and for Multiple StakeholdersX
DAB150Introduction to Business in DesignX
DAB160Corporate Entrepreneurship and InnovationX
DAB170Setting up your BusinessX
DAAU10USEInterdisciplinary InnovationX
DZB110Design ManagementX
CodeTypeCreativity and AestheticsQ1Q2Q3Q4
DCB100CoreFrom Idea to DesignX
DCB200CoreAesthetics of InteractionX
DCB110Basic Formgiving SkillsX
DCB130Designing for the EverydayX
DCB180Digital CraftmanshipX
DCB190ExclCardboard ModelingX
DDB130Multisensorial Design; Sound DesignX
DDB160Tangible and Embodied InteractionX
DZB120ExclExploratory SketchingXX
DZB140ExclMultidimensional Design; Tactile ExperienceX
CodeTypeDesign and Research ProcessesQ1Q2Q3Q4
DDB100CoreDesign <> ResearchX
DAAU20USEDesigning for PSV in a real-life SettingX
DZC30CohDesign for Games and Play III: Playful InteractionsX
CodeTypeMath, Data and ComputingQ1Q2Q3Q4
DAB100CoreMaking Sense of SensorsX
DBB150Elementary Statistics for DesignersX
DBB170Sensors for PhysiologyX
DBB220Intelligent Interactive ProductsX
DASU20USEData Acquisition and Visualization through Embodied SensorsX
CodeTypeTechnology and RealizationQ1Q2Q3Q4
DBB100CoreCreative ProgrammingX
DBB200CoreCreative ElectronicsX
DBB110Creative Mechanical EngineeringX
DBB130Creative AppsX
DBSU10USETechnologies for ConnectivityX
DZC10CohDesign for Games and Play I: Game DesignX
CodeTypeUser and SocietyQ1Q2Q3Q4
DDB200CoreUser-centred DesignX
DBB190Design for DebateX
DCB170Socio-cultural SensitivityX
DCB210Intercultural DesignX
DDB140User Evaluation Methods
DDB150Contextual Research for DesignX
DAEU20USEIntroduction to Sport; Physical Activity and VitalityX
DDEU10USEEmpathy with the UserX
DZB170ExclTrends and ForecastingX
DZC20CohDesign for Games and Play II: Persuasion and Learning in GamesX
ID bachelor electives 2016-2017
CodeTypeBusiness and EntrepreneurshipQ1Q2Q3Q4
DAB200CoreDesign Innovation MethodsX
DAB120Setting up your BusinessX
DAB130Design with and for Multiple StakeholdersX
DAB140Corporate Entrepreneurship and InnovationX
DAAU10USEInterdisciplinary InnovationX
DZB110Design ManagementXX
CodeTypeCreativity and AestheticsQ1Q2Q3Q4
DCB100CoreFrom Idea to DesignX
DCB200CoreAesthetics of InteractionX
DCB110ExclBasic Formgiving SkillsXX
DCB120ExclCardboard ModelingXX
DCB130Design for the Here and NowX
DCB150ExclDigital CraftmanshipX
DDB110Tangible and Embodied InteractionX
DDB130ExclSound DesignX
DZB120Exploratory SketchingXX
DZB140Tactile ExperienceX
DZB160Visual Experience DesignX
CodeTypeDesign and Research ProcessesQ1Q2Q3Q4
DDB100CoreDesign <> ResearchX
DBB150Art and Science of Learning from DataCanc.
DDB140User Evaluation MethodsX
CodeTypeMathematical Data and ComputingQ1Q2Q3Q4
DAB100CoreMaking Sense of SensorsX
DBB120Mathematical Modeling for DesignersX
DBB140Data VisualizationX
DBB160Intelligent ProductsX
DBB170Sensors for PhysiologyX
DZC40Designing for an Active LifestyleX
CodeTypeTechnology and RealizationQ1Q2Q3Q4
DBB100CoreCreative ProgrammingX
DBB200CoreCreative ElectronicsXX
DBB110Creative Mechanical EngineeringX
DBB130Creative AppsX
DBSU10USETechnologies for ConnectivityX
DZC10CohDesign for Games and Play I: Game DesignX
DZC20CohDesign for Games and Play II: Persuasion and Learning in GamesX
CodeTypeUser and SocietyQ1Q2Q3Q4
DDB200CoreUser-centred DesignXX
DBB180Design for DebateX
DCB140Design EthnograpgyX
DCB160Cultural SensitivityX
DDB120Design for the User ExperienceXX
DDEU10USEEmpathy with the UserX
DZB130ExclTrends and ForecastingX
DZB150Intercultural DesignX
DZC30CohDesign for Games and Play III: Playful InteractionsX